Providence

Providence is a LARP game using Trent Yacuk's Kingdom Come system. It is a game of Fallen Angels and their struggle to survive against the forces of Heaven and Hell and some things in between.

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    Frequently Asked Questions about Downtime actions

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    cenobyte
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    Frequently Asked Questions about Downtime actions

    Post by cenobyte on Tue 4 Aug 2009 - 17:57

    Q: How do I submit downtime actions?

    A: Send an email to c3n0byte@gmail.com with "Downtime Actions (Providence) - [Month]" or somesuch thing. Please limit your emails to one topic per email when you're submitting game stuff.

    Q: When do I submit downtime actions?

    A: Your Endeavours are due by 10:00pm on the 15th of each month. This is a pretty solid deadline. The only time it may change is if the date of the game itself changes.

    Q: Is there a particular format I should use?

    A: Yes. Please use the following format, and include the following information in your downtime Endeavours submission:
    [Action #]
    Action: [Describe your Action, either using the examples from the main source book, or doing a player defined action]
    Difficulty: [either it's stated in the BRB, or it's variable or opposed]
    Effort: [amount of Effort]
    Safety: [cautious, risky, or default (normal). If you don't fill this in, I assume it's a normal action - die rolls of 6 generate Risk on Effort dice]
    Secular Power: [amount of Secular Power used]
    Resources: [list resources used]
    Profession(s): [list Profession(s) used and Rank of Profession(s) used]
    Previous Marks: [if this is an ongoing action that accumulates Progress, please include the number of Marks you have previously achieved on the action]
    Writeup: [You can write a little scene here, or include what you are trying to accomplish, or you can write a paragraph or two about how you're going to go about trying to affect your action. You can earn Marks for a good writeup.]

    Q: Is there a list of standard actions you can do during downtime?

    A: Yes. It is in the "Secular Actions" section of the core rulebook (BRB, to Providence players).

    Q: Is "Difficulty" just how hard it is to accomplish the task?

    A: Kind of. Your Difficulty represents either how ...difficult... the action is to accomplish, or how important it is to the story. Your Storyguide might assign a specific Difficulty to an action; some actions have assigned Difficulties; some Difficulties are "opposed", which means the Difficulty for the action depends on another (or someone else's Defense) stat. Some actions only require you accumulate enough Marks (successful die rolls) to meet or beat the Difficulty. Other actions (opposed actions) require that you accumulate Marks in order to roll that total against a Difficulty either assigned by the Storyguide or determined by another stat. Basically, it's compare Marks v. Difficulty on standard actions, or it's roll Marks v. Difficulty/Defense (that 'stat' I was talking about) on opposed actions.

    Q: What do you mean by "Marks"? Is there more than one Mark in this game?

    A: Currently, we just have the one Mark, and he is awesome. However, we don't just send him around to your place every month to roll dice at you. Although, come to think of it, that's a pretty cool idea. Every time the Storyguide rolls a 4, 5, or 6 on a standard Effort Die (or a 5 or 6 on a Cautious Effort Die, or a 3, 4, 5, or 6 on a Reckless Effort Die), it generates a Mark. Essentially, that means you've achieved a Mark in your favour.

    Q: That's all well and good, but what the hey is "Effort"?

    A: "Effort" represents the way in which you use your time during downtime. Over downtime, you have up to 10 Effort you can spend on any number of "endeavours" throughout the month. Each one of these Effort is represented by a d6 rolled by your Storyguide. In general, your Effort roll generates a Mark (success) when the Storyguide rolls a 4, 5, or 6.

    Q: Seems simple. But what's "Safety"?

    A: Normally, your Effort dice are 'successful' (generate a Mark) when the Storyguide rolls a 4, 5, or 6. On a normal action (no safety/risk is declared), you will receive 1 point of Risk for every 6 your Storyguide rolls. If you declare an action "cautious", your rolls will only generate Marks on a 5 or 6, but you will not accumulate Risk. If you declare your action "reckless", your roll will generate a Mark on a 3, 4, 5, or 6, *and* it will generate a point of Risk on every 5 or 6 rolled.

    Q: "Risk"?

    A: Bad Stuff. Risk translates into things that make life a little more interesting (read: difficult) for you. Storyguides LOVE Risk! You might have to show up at the game wounded, or you might have to make a roll to avoid taking Trauma, or you might lose some of your Resources...or someone finds out what you're up to. Risk will *never* cause an action to fail. Risk *will* make life in general a bit more difficult for you, though.

    Q: *Whew*. Now, what about Secular Power? What's that?

    A: Secular Power is actually a Stat governed by your Mind Set. It represents how *efficiently* you use the time you have between game events. So if Effort is how much time you have, Secular Power is how wisely you use that time. Every point of Secular Power you use replaces a point of Effort available to you...so if you have 4 Secular Power, you may only spend 6 Effort in downtime. If you have 1 SP, you may only spend 9 Effort in downtime. Secular Power *automatically* generates a Mark, and *never* generates Risk.

    Q: Okay, what are Resources? It sounds like we're getting in to stats territory.

    A: Right you are! Resources and Professions are both stats you can purchase with development points from purchasing a new Archetype in one of your Sets. I'm not going to go in to too much detail here about what they are and what they do, since you can get all of that information from the BRB (main rulebook), but in a nutshell, Resources give you re-rolls and such on your Effort dice (or, in one case, on Opposed Rolls). Professions give you bonuses to some rolls,they can mitigate Risk, and they can give re-rolls to Effort Dice; they do have some in-game applications as well. Some Resources give you automatic Marks for specific actions; others give you re-rolls. They're good things to have. Players LOVE Resources! Also, some Resources and Professions mitigate Risk. Again, you really ought to refer to the BRB for a full description of what Professions and Resources there are, what they do, and how to use them.

    Q: Why do you give out Marks for a story/writeup?

    A: Because this game is about story. It's about the Storyguide's story, it's about the story every single character and their player is trying to tell, and it's about *your* story. And of course, your story is going to be the most important one to tell, right? The more information you can give the Storyguide, the better it is. The Storyguide can take elements from your story, and possibly weave them in somewhere else with someone else's story, or she could take elements of your story and make them public (if you accumulate Risk, say). You certainly don't *have* to write up a story. You don't even have to write up a rationale. But it does make it a bit more transparent, a bit easier for your Storyguide if she knows, for instance, what it is you are trying to accomplish, as well as some details.

    Your Storyguide is also fairly keen on writing scenes for you, and the more you give her, the more you will get in return. If you don't want that, keep it brief.

    Q: Is there any way of reasonably assuring success on an action?

    A: Well, if it's a standard action with a set Difficulty, you can assign as many automatic Marks as possible to make it successful. If it's an Opposed Action (an action which requires the Storyguide to roll your Marks versus another Difficulty or Defense (stat)), there's no way to *guarantee* success. There are ways to minimise failure, though (assigning appropriate Resources to give re-rolls on Effort dice or on the Opposed Roll itself; assigning appropriate Professions to give a bonus on a die roll).

    Q: How do I know the Difficulty of an action?

    A: If a standard Difficulty isn't listed in the BRB (main rule book), you can ask your Storyguide for guidelines on the Difficulty. But don't worry. If you forget to do that, your Storyguide usually sends out the Difficulty with your downtime results.

    Q: When will I know whether my downtime actions were successful?

    A: Your Storyguide tries to get the results out as soon as possible. Sometimes, she manages to do this a week before the game, sometimes only a day or two before the game. But for the most part, you will know, before you walk in to a game event, what happened with your actions. If you're not sure, send your SG an email the night before the game and ask.

      Current date/time is Mon 19 Feb 2018 - 20:26